This environment was part of a project for my final year at school. Created in UE4, with modeling done in 3DS Max and Zbrush. Materials were authored in Photoshop, some using the Quixel Suite (DDO, NDO).

Inspired by this concept from John Wallin Liberto:

Ryan leslie venice 1 hq
Ryan leslie venice 2 hq
Ryan leslie venice 3 hq