I was responsible for the world geo, set dressing, and foliage models of the foxhole area. Foliage assets were either created from scratch or reskinned from existing assets supplied by Sledgehammer Games. Overall art direction by Joe Koberstein, lighting done by Susan DeVenero.
This level takes place in the Ardennes forrest in Belgium on Christmas morning. Some images are from the beginning of the level, and some take place during the day after an artillery strike.
I had a great time working with my team at Raven and the awesome people over at Sledgehammer on this one!