Ryan Leslie
Ryan Leslie
Environment Artist @ 343 Industries
Redmond, United States of America

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Skills

Environment Modeling3D ModelingGame DevelopmentEnvironment DesignProp ModelingHard Surface ModelingHigh-poly ModelingPBR TexturingPhotogrammetryLook Development

Software proficiency

Blender
Blender
Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag

Productions

  • Halo infinite teaserart vert final
    • Video Game
      Halo Infinite (Announced)
    • Year
      2020
    • Role
      Environment Artist
    • Company
      343 Industries
  • 3023226 box codbo4
    • Video Game
      Call of Duty: Black Ops 4
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Raven Software
  • Call of duty wwii key art
    • Video Game
      Call of Duty: WWII
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Raven Software
  • Call of duty infinite warfare cover art 01
    • Video Game
      Call of Duty: Infinite Warfare
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Raven Software
  • Call of duty online cover art 01
    • Video Game
      Call of Duty: Online
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Raven Software
  • Pro feel golf cover art 01
    • Mobile Game
      Pro Feel Golf
    • Year
      2014
    • Role
      3D Artist
    • Company
      Behaviour Interactive

Experience

  • Environment Artist at 343 Industries
    Redmond, WA, United States of America
    January 2019 - Present

    Currently working on Halo Infinite. Responsible for creating areas seen in the "Discover Hope" trailer.

  • Environment Artist at Raven Software
    Middleton, United States of America
    October 2017 - Present

    Call of Duty: Black Ops 4

    • Was responsible for taking areas of the Blackout battle-royale map from blockout to final art.

    • Remastered previous “Black Ops” maps for use in Blackout.

    Call of Duty: WWII

    • Took areas of the Battle of the Bulge campaign mission from blockout to final art.

    • Assisted with areas of the multiplayer map Operation Griffin.

    • Created various props for the Liberation campaign mission.

  • Associate Environment Artist at Raven Software
    Middleton, WI, United States of America
    October 2017 - Present

    Call of Duty: Infinite Warfare

    • Was responsible for taking areas of the Operation Blood Storm campaign mission from blockout to final art.

    • Created various props and vista assets for the Operation Black Flag and Port Armor campaign missions.

  • Junior Environment Artist at Raven Software
    Middleton, WI, United States of America
    June 2015 - December 2015

    Call of Duty: Black Ops 3

    • Optimized the multiplayer maps Infection and Havoc for older hardware.

    Call of Duty: Online (PC)

    • Took areas of the mutliplayer map Western Funland from blockout to final art.

    • Remastered the multiplayer map Highrise (MW2) for use in COD:Online.

    • Authored various props and world materials for use in other maps

  • 3D Artist Intern at Behaviour Interactive
    Montreal, Canada
    May 2014 - August 2014

    Pro Feel Golf (iPhone)

    • Modeled the terrain of various golf courses and set-dressed them.

    • Authored props, buildings, and foliage for various courses.