Currently working on Halo Infinite. Responsible for creating areas seen in the "Discover Hope" trailer.
Call of Duty: Black Ops 4
• Was responsible for taking areas of the Blackout battle-royale map from blockout to final art.
• Remastered previous “Black Ops” maps for use in Blackout.
Call of Duty: WWII
• Took areas of the Battle of the Bulge campaign mission from blockout to final art.
• Assisted with areas of the multiplayer map Operation Griffin.
• Created various props for the Liberation campaign mission.
Call of Duty: Infinite Warfare
• Was responsible for taking areas of the Operation Blood Storm campaign mission from blockout to final art.
• Created various props and vista assets for the Operation Black Flag and Port Armor campaign missions.
Call of Duty: Black Ops 3
• Optimized the multiplayer maps Infection and Havoc for older hardware.
Call of Duty: Online (PC)
• Took areas of the mutliplayer map Western Funland from blockout to final art.
• Remastered the multiplayer map Highrise (MW2) for use in COD:Online.
• Authored various props and world materials for use in other maps
Pro Feel Golf (iPhone)
• Modeled the terrain of various golf courses and set-dressed them.
• Authored props, buildings, and foliage for various courses.